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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Wednesday, March 19 Effortless Game Launches: How League of Legends Runs at Scale on AWS 10:30am to 11:00am | Room WH2011 Discover how Riot Games, the studio behind League of Legends and VALORANT, revolutionized their game server infrastructure with AWS.

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New game announcement: "Tryhard" + "A Sportslike Manifesto"

Radiator Blog

Yet I feel that the "basic theory" of most sports is still a pretty unexplored domain by the big sports game studios. ( We're currently in pre-production, and we've had some early funding from the fine folks at CODE NZ to support our prototyping -- but now we must brave the Worst Game Funding Climate Yet.

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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

Inside this special South African studio run by all-female creators, you’ll find Makhoba (Khadija) Kamogelo , also known as Kamo. She prides herself in creating a tribe around the award-winning studio’s title Dungeon Crawler. Initially, getting enough funding to run the studio was a challenge.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene. Keep spending extra development time to make the DOTS code work, or spend a big chunk of time switching and make it up by being more efficient later?

Dev 104
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How data fuels the growth of John Ikpeme’s (and friends) Dash Studios

PreMortem.Games

John Ikpeme is the CEO of Nigeria-based Dash Studios. Not only has he kept his multi-award-winning game studio thriving, but he’s also integrated his passion for gaming into his career. Even at the bank, they know about Dash Studios and welcome it.” I focus on data at Dash Studios,” says Ikpeme. “I

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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

After a year of preparation, while making my first game after work hours, I launched Choose Red Studio with the ambition to create pure experiences, respecting players and everyone involved in the project. I have a lot of respect for big studios that, even with talent and budgets, manage to produce rich, coherent works with real soul.

Dev 239
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Omeda Studios swaps out ‘Predecessor’ backend in less than five months using Amazon GameLift and Pragma

AWS Games

It’s hard to overstate the dedication of Omeda Studios developers working on the multiplayer online battle arena (MOBA) game “Predecessor.” Its core team has developed the game since 2018, even though the studio was officially formed in 2020. We also knew we could trust GameLift with such a tight timeline.”

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