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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

Inside this special South African studio run by all-female creators, you’ll find Makhoba (Khadija) Kamogelo , also known as Kamo. She prides herself in creating a tribe around the award-winning studio’s title Dungeon Crawler. Initially, getting enough funding to run the studio was a challenge.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Wednesday, March 19 Effortless Game Launches: How League of Legends Runs at Scale on AWS 10:30am to 11:00am | Room WH2011 Discover how Riot Games, the studio behind League of Legends and VALORANT, revolutionized their game server infrastructure with AWS.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene. Keep spending extra development time to make the DOTS code work, or spend a big chunk of time switching and make it up by being more efficient later?

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How data fuels the growth of John Ikpeme’s (and friends) Dash Studios

PreMortem.Games

John Ikpeme is the CEO of Nigeria-based Dash Studios. Not only has he kept his multi-award-winning game studio thriving, but he’s also integrated his passion for gaming into his career. Even at the bank, they know about Dash Studios and welcome it.” I focus on data at Dash Studios,” says Ikpeme. “I

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Omeda Studios swaps out ‘Predecessor’ backend in less than five months using Amazon GameLift and Pragma

AWS Games

It’s hard to overstate the dedication of Omeda Studios developers working on the multiplayer online battle arena (MOBA) game “Predecessor.” Its core team has developed the game since 2018, even though the studio was officially formed in 2020. We also knew we could trust GameLift with such a tight timeline.”

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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. It started as an outsource studio that focused primarily on illustration. ” “In 2015 we did a game jam at Mojiken Studio.

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Godot Engine receives $120,000 grant from game development studio Kefir

Mircosoft Game Dev

We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of the engine. They're currently using Godot for internal prototypes and are considering using it more in the future. Thank you Kefir for supporting our free and open source game engine!

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