Remove Code Remove Render Remove Shaders
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Highlights Many features originally intended for 4.3 ended up making it into 4.4 meaning that Godot 4.4

Beta 107
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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio / Video C# Core Documentation Editor GDScript GUI Import Input Internationalization Navigation Physics Platforms Rendering and shaders XR Breaking changes We try to minimize breaking changes, but sometimes they are necessary in order to fix high priority issues. that’s specific to core!

Beta 86
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ).

Render 90
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The Unity Profiler provides tools for detecting issues that affect CPU, GPU, rendering, and memory performance. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics.

Games 78
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Maintenance release: Godot 3.6.1

Mircosoft Game Dev

We tracked this down to the introduction of the fade_start property, which made some changes to the shader. Rendering: Ameliorate performance regression due to directional shadow fade_start ( GH-99536 ). Porting Disable Nahimic code injection ( GH-99388 ). compared to 3.5. We were able to fix this up with some modifications.

Bug 75
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Building a Cross-Platform Release Strategy: From Dev to Compliance

iXie gaming

Each platform, from Xbox to iOS, has its own unique certification rules, input schemes, rendering constraints, and update cycles. Engines like Unreal Engine and Unity offer strong cross-platform toolchains and support conditional compilation, allowing developers to compile platform-specific code paths while sharing a single codebase.

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2024 Cherry-picks

Mircosoft Game Dev

By the end of the campaign, almost 4,000 cuddly coding companions were headed towards new homes. To those of you who contribute to the engine by code, donations, or growing the community through content creation. In a collaboration with Makeship, we finally proved our infamous logos worth.