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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

If you’re a complete beginner who never coded a single game in Unity, start with the tutorial in the link below: Getting Started With Unity And C# If however, you know how to create basic games in Unity on your own, then you can follow this tutorial to implement this effect in your game. What Is a Shader?

Shaders 90
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Editor: Update script modified times when saved in EditorNode ( GH-103695 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).

Render 85
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Godot XR update - February 2025

Mircosoft Game Dev

Support of the Platform SDK in the Godot Meta Toolkit is done using code generation, which automatically generates the Godot classes by processing the Platform SDKs official C headers. Features The StartXR startup script has had a cleanup pass, it now: Properly handles the passthrough system changes in Godot 4.3.

Collision 102
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Shader doesn't work on brower, or run it in the editor

Cocos

Thank you so much for telling me how to find that component, but it’s too bad it’s not related to the original problem, which is the shader. ;-( It’s simply an error log caused by a missing asset in some component. Unsurprisingly, the 2-color gradient that I parameterize in the script doesn’t work either.

Shaders 52
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Visual Shader Editor is back

Mircosoft Game Dev

After some weeks of work, the new visual shader editor is ready for testing! What is a visual shader editor? This editor allows creating shaders using nodes and connections, instead of typing code. It provides a simple and fool-proof way for those not confident in writing shader code to create complex shaders.

Shaders 52
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Major update for Visual Shaders in Godot 3.2 (part 2)

Mircosoft Game Dev

This is the second blog post describing enhancements for visual shaders and shader scripts landed in Godot 3.2. Since the previous update, I've (Chaosus) spent much time and effort adding a lot of new things to enhance the overall experience developing shaders. Shader changes. Visual Shader changes.

Shaders 52