Remove Code Remove Scripting Remove Tile
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Godot Tactics RPG – 12. Stat Panel

The Liquid Fire

Stat Panel In the folder “Scripts->View Model Component”, create a new script named “StatPanel.gd” We’ll extend LayoutAnchor in this one so we can add the positions to move the panel on and off screen to later. Now that the panels have all been created, lets add the scripts we created earlier.

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Godot Tactics RPG – 15. Turn Order

The Liquid Fire

Once the script is attached, select the “Battle Controller” node and in the Inpsector, assign the Turn Order Controller node to its variable. The first line we send a signal to tell our turn controller to continue, and then we select the unit’s tile. The ChangeState will look the same as it did before.

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Programming Neo6502 in C/C++ Using CC65

Retro Game Coders

Dungeon game written in C/C++ for the Neo6502 Bit of Background Before We Code the Neo6502 In my Neo6502 review I promised I would come back and write about how to code for the machine. Neo6502 emulator for macOS The second issue was which language should I code in? Get all the latest code and files on Github. Yes please!

Writing 116
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Best Coding Tools for High School Students

Real Programming

Programmers use coding tools to help them debug, test, and create software. Let’s look at a few of the best coding tools for high school students to see how RP4K’s older pupils get a leg up. Vim is a developer-focused text editor compatible with most programming languages that help with key binding customization and coding efficiency.

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Godot Tactics RPG – 02. Board Generator

The Liquid Fire

We’ll create everything we need to build our tiles and generate a board or two. Gdscript Before we get into any code, we need to take a quick look at some syntax. Now for the unfortunate news, code display on the web isn’t always straight forward. Tile Script We’ll create two folders here.

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Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. We’ll add this to the same script as the Dirs enum. The breadcrumbs mentioned earlier.

Tile 59
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Physics: Tween no effect on Collider?

Cocos

Every tile (dark brown) in the background is a sensor, sensing the diamond type whenever a diamond “touches” the tile’s collider. So each diamond is sitting above another stone until the diamond below stops existing, in which case every diamond above is falling down to a hidden ground below the bottom tiles. Nothing special.

Tile 52