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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

Preface In the last article , Kylin shared how to add your own post-effect Shader in the custom render pipeline in Cocos Creator 3.8. However, based on the BlitScreen solution, we can only write the simplest post-effect Shader. Today Kylin will use Gaussian blur to demonstrate how to write a multi-pass post-effect shader.

Shaders 98
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

If you’re a complete beginner who never coded a single game in Unity, start with the tutorial in the link below: Getting Started With Unity And C# If however, you know how to create basic games in Unity on your own, then you can follow this tutorial to implement this effect in your game. What Is a Shader?

Shaders 90
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Tutorial: Cocos Shader Series - Use a Noise Map to Make a Dissolve Texture

Cocos

x, I using this code but it not bring Property affect to shader Ok, this work if turn of Packable in main Sprite inspector Blockquote const sprite = this.getComponent(Sprite); const mat = sprite.customMaterial; mat.setProperty(‘dissolveThreshold’, 0.5); Version 3.6.x,

Shaders 98
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Stacking Shaders: Problem with 'new EffectAsset' in code

Cocos

I am trying to create a 'CustomMaterial' to stack 2 shader effects. When I do effectAsset: new EffectAsset I get an error, because of the type mismatch. I don’t know how to solve it… Complete line of the error: Can someone look at this? Thanks, tL.

Shaders 52
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Stacking Shaders: Problem with 'new EffectAsset' in code

Cocos

I am trying to create a 'CustomMaterial' to stack 2 shader effects. When I do effectAsset: new EffectAsset I get an error, because of the type mismatch. I don’t know how to solve it… Complete line of the error: Can someone look at this? Thanks, tL.

Shaders 52
article thumbnail

Stacking Shaders: Problem with 'new EffectAsset' in code

Cocos

I am trying to create a 'CustomMaterial' to stack 2 shader effects. When I do effectAsset: new EffectAsset I get an error, because of the type mismatch. I don’t know how to solve it… Complete line of the error: Can someone look at this?

Shaders 52