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Request for better shader documentation

Cocos

Shaders are virtually missing from the documentation. I am posting this as a request for Cocos to have somebody on the team, a technical artist preferably, to write up the shaders documentation, with sample codes important. The section on shaders is incomplete, therefore its unusable. However there is a major issue.

Shaders 40
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

If you’re a complete beginner who never coded a single game in Unity, start with the tutorial in the link below: Getting Started With Unity And C# If however, you know how to create basic games in Unity on your own, then you can follow this tutorial to implement this effect in your game. What Is a Shader?

Shaders 90
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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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Tutorial: Cocos Shader Series - Use a Noise Map to Make a Dissolve Texture

Cocos

x, I using this code but it not bring Property affect to shader Ok, this work if turn of Packable in main Sprite inspector Blockquote const sprite = this.getComponent(Sprite); const mat = sprite.customMaterial; mat.setProperty(‘dissolveThreshold’, 0.5); Version 3.6.x,

Shaders 98
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders.

Beta 106
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Stacking Shaders: Problem with 'new EffectAsset' in code

Cocos

I am trying to create a 'CustomMaterial' to stack 2 shader effects. When I do effectAsset: new EffectAsset I get an error, because of the type mismatch. I don’t know how to solve it… Complete line of the error: Can someone look at this? Thanks, tL.

Shaders 52
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Stacking Shaders: Problem with 'new EffectAsset' in code

Cocos

I am trying to create a 'CustomMaterial' to stack 2 shader effects. When I do effectAsset: new EffectAsset I get an error, because of the type mismatch. I don’t know how to solve it… Complete line of the error: Can someone look at this? Thanks, tL.

Shaders 52