Remove Code Remove Shaders Remove UX
article thumbnail

Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio / Video C# Core Documentation Editor GDScript GUI Import Input Internationalization Navigation Physics Platforms Rendering and shaders XR Breaking changes We try to minimize breaking changes, but sometimes they are necessary in order to fix high priority issues. that’s specific to core!

article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Building a Cross-Platform Release Strategy: From Dev to Compliance

iXie gaming

This guide breaks down what that strategy looks like, from technical architecture to compliance workflows, UX challenges to performance tuning. Shared Codebase with Platform-Specific Branching Best practices in code organization include: Modular architecture: Isolate platform-specific features (e.g., It takes strategy.

article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy. Using the Profiler allows developers to detect memory-intensive code sections which they should optimize. Proper memory management ensures smooth, stutter-free multiplayer gameplay.

article thumbnail

[Release post of the official Shader Graph extension]

Cocos

To promote collaboration and innovation within the developer community, we have open-sourced the full set of source code for this plugin under the MIT license. GitHub: shader-graph Preview Basic Structure Preparation Phase Cocos Creator 3.8.2 editor and the shader-graph.zip shader-graph.zip plugin. Open Cocos Creator 3.8.2

article thumbnail

GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Multi window code editors by trollodel. UX updates.

article thumbnail

Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Shader language features. To simplify some of the most common constructs in input handling code for character movement, Aaron Franke ( aaronfranke ) added two new helper methods : Input.get_axis() and Input.get_vector(). Shader language features. Large files support (> 2.0 Frame delta smoothing. Improved input handling.

UX