Remove Code Remove Sprite Remove Technology
article thumbnail

Atari ST Programming: STOS BASIC Sprite Movement

Retro Game Coders

In the last part of this STOS BASIC Tutorial we loaded a sprite but it just sat there, let’s fix that … One of the ways that STOS BASIC helps us to build interactive programs and games is in the sprite movement features because they are not only easy, but they do their thing without our constant input. Why is this useful?

Sprite 52
article thumbnail

The Spine Animation Story at Logic Simplified

Logic Simplified

Through animation tools and code, each of the parts can be moved independently and the character animated. Drawing a Spine-friendly character means you also need to draw parts of images that are normally obscured, as the visibility can change as the sprite moves. So the character’s body parts are connected through “bones”.

Animation 110
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Now we can move sprites in STOS we need to put things together to see how we can actually begin creating playable games. This isn’t intended to be super fun, just ensure we know how to have a bad guy sprite that can cause the game to end when our player character is eaten. Background Tiles and Beating the Sprite Limits.

Sprite 52
article thumbnail

Atari ST Graphics Programming with STOS BASIC

Retro Game Coders

STOS Sprites. STOS has plenty of sprite features, including a provided sprite editor. Load the sprite editor using load "pathtosprite.acb then run the program as if it was any STOS basic code listing. Note that I had to set the colour 11 to black as I modified that colour in my sprite bank. 60 default.

article thumbnail

Top 5 HTML5 Game Frameworks to Choose 

iXie gaming

One of the most often used technologies by game development companies is HTML5. Using less code to do more tasks is one of HTML5’s prominent features. WebGL and Canvas are the two technologies that the framework uses. Additionally, access to an interesting library and the associated code is made available to developers.

Games 52
article thumbnail

Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

A more complex example can be a rigid body with a sprite attached, in typical ECS, this is found as an entity containing: Transform. Sprite (Node -> Node2D -> Sprite). In Godot adding more of these (multiple sprites and colliders) is kind of free, the transform offset happens automatically. Game logic.

article thumbnail

5 Reasons to Sign Your Kids Up for Online Python Classes

Real Programming

You don’t need to be a Nostradamus to know digital technology drives modern life. At RP4K, that mostly means learning how to write code in Python. RP4K instructors start with regular shapes for all objects in the games children code but let them customize to discover sprites and pictures.

Code 52