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Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. You can now export typed dictionaries from scripts and benefit from a much improved Inspector UX to assign the right keys and values. Overall, texture importing should feel faster and more stable than ever before. Import 4.4
Use Compressed Textures : Textured images can be saved with lower resolutions while compressed formats such as ASTC and DXT1 and DXT5 reduce memory usage without quality reduction. Texture Atlasing combines multiple textures into one atlas to lower the number of texture switches that occur.
To simplify some of the most common constructs in input handling code for character movement, Aaron Franke ( aaronfranke ) added two new helper methods : Input.get_axis() and Input.get_vector(). Fixes depth sorting of meshes with transparent textures ( GH-50721 ). This makes it easier to support multiple keyboard layouts. normalized().
Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Multi window code editors by trollodel. UX updates.
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot’s ColorPicker during Google Summer of Code 2022. The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX.
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot's ColorPicker during Google Summer of Code 2022. The second part of her work has just been merged, and should significantly improve the ColorPicker's UX.
Often writes the least code overall among the engineers, but the code she writes is also the most mission critical because she has the best understanding of how everything fits together. Writes shaders, writes scripts, works with code. Environment Artist : Models, textures, and places the stuff in the game levels.
Hiring a generalist contributor for editor UX and web dev. Hiring Matias Goldberg to help him create GPU-based texture compressors. One of the main problems we have in Godot is the time it takes to import textures. we want to move our texture compressors to GPU using compute shaders. To work around this, for Godot 4.0,
As announced previously , Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. We are now at the middle of the coding period, so students have around 6 weeks left in the GSoC programme.
Coding tools. 2D: Pseudo 3D, Texture atlas, AStar2D. as default target, and the rewrite of the Mono-specific editor code in C# (ported from C++). our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature. Coding tools. For Godot 3.2,
Note: Breaks compatibility for users of this plugin, but it's easy to adapt your code. Files: Improve UX of drive letters ( GH-36639 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ). GLES2/GLES3: Reset texture flags after radiance map generation ( GH-37815 ).
If they don’t create textures themselves, 3D modelers will work especially closely with texture artists and look development artists (aka surfacing artists) who will add realism and detail to their model through texture maps and shaders. They may also be required to use software that processes scans and photogrammetry.
when running in the editor, or exporting a debug build) will properly handle such situations and, when using the debugger, provide a clear error message so that the user code can be adapted to prevent the issue. Files: Improve UX of drive letters ( GH-36639 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ).
macOS: ARM64 build, code signing. Fabio Alessandrelli ( Faless ) has done a lot of work to enable running the Godot editor on the Web, using the same export code as for Godot-made games (since the Godot editor is developed 100% with the Godot API). macOS: ARM64 build, code signing. Platforms: Godot editor on the Web!
Gameplay: A satisfactory and standard production As a title made within the classical Korean MMORPG framework, the core UX is similar to that of other Korean MMORPG, including character design, storyline, career system, raids, etc. However, there are not many innovative areas in the core gameplay and UX. Oily skin texture).
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