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Cocos2d-x v4 doesn't load Tiled Editor v1.10.1 CSV TMX Tile Maps correctly

Cocos

I’ve posted this similar stack overflow post: tiled - Loading and rendering a Tilemap TMX using Cocos2d-x v4 C++ - Stack Overflow In short, I have a very simple test scene in C++ Cocos2d-x-4 that is loading a tmx file generated from Tiled. xml version="1.0" encoding="UTF-8"?> > <map version="1.10" tiledversion="1.10.1"

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Planning out code structure was exceedingly difficult, nobody had experience with it and official documentation was sparse to say the least, according to Hermann. Keep spending extra development time to make the DOTS code work, or spend a big chunk of time switching and make it up by being more efficient later?

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Best Coding Tools for High School Students

Real Programming

Programmers use coding tools to help them debug, test, and create software. Let’s look at a few of the best coding tools for high school students to see how RP4K’s older pupils get a leg up. Vim is a developer-focused text editor compatible with most programming languages that help with key binding customization and coding efficiency.

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Beyond User Acquisition: How to Win with Influencer Marketing

Deconstructor of Fun

Tactics to Improve Influencer Campaign Performance On a very fundamental level, adding QR codes to YouTube integrations is a great way to maximise tracked conversions. Gift codes and gift links are always worth testing. This could be a custom character, skin, weapon, decoration item, word tile, or even an entire challenge.

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Error trying to implement tiled map

Cocos

Hello, Im new to both cocos2d and c++ im making a game I already did the menu and when I click enter i need a game scene to be implemented, im working on the game map now, and when I write it on my code as the following: bool GameScene::init(). {. //////////////////////////////. // 1. super init first. Layer::init()). {. return false; }.

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Old World Designer Notes #3: One Unit per Tile

Designer Notes

The big change that always gets mentioned when going from Civ 4 to Civ 5 is one-unit-per-tile (1UPT), which is interesting as 1UPT is purely a mechanical – as opposed to thematic – change. Generally speaking, opinions were divided over (although largely in favor of) the success of one-unit-per-tile.

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My Elephant in the Room, Part 1

Designer Notes

So, why should I go back to make a historical, tile-based 4X game? Civ inherited this mechanic directly from Empire, a game from the 80s which had much of the same tile-based, turn-based combat as Civ but without the scope of all human history. New borders would come from tile specialists and urban improvement.

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