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Tiles editor progress report #5

Mircosoft Game Dev

Tile atlas editing. The first mode allows editing the atlas properties and creating/removing base tiles, the second one allows selecting and editing tiles properties, and the last one is to paint properties over the tiles. x isometric tiles demo to 4.0: (you are here) Tiles editor progress report #5. TileMap layers.

Tile 52
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Editor: Disable editing properties in foreign resources ( GH-63282 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ).

Alpha 52
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How do you Choose the Best Game Design Software for your Project?

Big Games

Physics engines simulate the laws of physics within the virtual environment, governing object movements, collisions, and interactions. Version control, real-time editing capabilities, and collaboration tools can improve communication and teamwork, resulting in a more seamless development process.

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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

You can now export your Godot scenes to glTF to get it back into Blender or other apps and make edits continuously. For example, creating a blockout or prototyping within Godot, then exporting as glTF to further edit in Blender, and finally bringing the geometry back into Godot. From @HugoLocurcio 's Godot Reflection demo.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Improved Inspector sub-resource editing. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Many fixes to one-way collisions.

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2021 edition. The demo project. For testing purposes, I have set up a demo project which can also work as a project for someone who wishes to try out all pseudolocalization features, much like this project for internationalization.

Debug 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Revamped collision layer grid in the inspector. You can try it out in the Third Person Shooter (TPS) demo which has been updated to use the ACES Fitted tonemapper. Example original mesh (40K vertices): Simplified convex hull of that mesh (56 vertices): Revamped collision layer grid in the inspector. Lossless WebP encoding.

UX 52