Remove Collision Remove Editing Remove Lightmap
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Improved Inspector sub-resource editing. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps.

article thumbnail

Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Unsupported features will not be visible when editing materials. Unsupported features will not be visible when editing environments. Use baked lightmaps instead. Key editing in inspector. Some advanced PBR features are not supported, such as subsurface scattering. Some post processing effects are not present either.

Feature 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ).

Beta 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ).

Mesh 52
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. Improved 3D manipulation gizmos (multiple-axis editing and scale), thanks to the work of Przemysław Gołąb ( n-pigeon ).

Render 52