Remove Collision Remove Editing Remove Localization
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Game window embedding was implemented to support our recent interactive in-game editing feature. GH-94783 ) Change NavigationMesh to also parse collision shapes by default. Note that these features can be used separately: you can still make use of interactive in-game editing even if the game is split to a separate window.

Beta 106
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Rework EditorPlugin editing logic, allowing multiple plugins to be active at the same time ( GH-71770 ). Cleanup and unify keyboard input, adds new Key Label property for localized key mappings ( GH-70052 ). Editor: Rework EditorPlugin editing logic ( GH-71770 ). Makes EditorQuickOpen work with custom resources.

Beta 99
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Breakout: Blocks

The Liquid Fire

Edit Blocks. You could edit them one by one, but that would not scale well, especially if you had dozens or more blocks to fix. Unity does actually have a feature that allows you to perform a bulk edit. Unfortunately, some of the changes that you might want to make will not be supported by a bulk edit, such as in custom editors.

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Breakout: Paddle

The Liquid Fire

Create a new C# Script named “Paddle”, and open the script for editing. Even though the Paddle will take part in the physics system collisions, in the sense that it can move other bodies, its own position is controlled manually. Z: 0 and to “Scale” of X: 1, Y: 0.2, void Update() { //. }. Connect The Script.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Revamped collision layer grid in the inspector. Localized class reference. Example original mesh (40K vertices): Simplified convex hull of that mesh (56 vertices): Revamped collision layer grid in the inspector. The layer grid widget has been improved to be more readable and support up to 32 collision layers in physics.

UX 52
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GSoC 2021 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2021 edition. For projects catering to people from various backgrounds, supporting multiple languages might be important, and with that, comes the need for the project to be robust enough to not break when using different locales.

Debug 52
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

The vert function on line 37 uses UnityObjectToClipPos which will transform the mesh vertex position from local object space to clip space. The properties on lines 5 and 6 will allow us to edit these values in the Inspector tab. And the frag function on line 43 will return the silhouette color which we specified. 0.59, and 0.11

Shaders 90