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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

To test it out, select the Player Material and inside the Inspector tab select the Visible Behind Objects shader: This is how the shader looks like when we run the game: Game Object Visible Behind Wall But Pixelated. The properties on lines 5 and 6 will allow us to edit these values in the Inspector tab. 0.59, and 0.11 0.25 && col.r

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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Editor: Disable editing properties in foreign resources ( GH-63282 ). GUI: Add font LCD sub-pixel anti-aliasing support ( GH-64422 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Physics: Add collision weight to PhysicsBody2D/3D for penetrations which must be avoided ( GH-64343 ).

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ).

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Release candidate: Godot 3.2.4 RC 3

Mircosoft Game Dev

A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support ). New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Godot 3.2.4

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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ).

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Please test it on Windows (any version) to confirm that editing a project from the project manager, and running a project from the editor, both work fine. Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ).

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Editor: Fix EditorPlugin.remove_inspector_plugin() instance cleanup ( GH-55658 ). libvorbis 1.3.7,

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