Remove Collision Remove Editing Remove Sprite
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Breakout: Physics

The Liquid Fire

Right-click in the Hierarchy window, and choose “2D Object -> Physics -> Dynamic Sprite” Congratulations, you have just created a GameObject. Sprite Renderer – is what makes the object show up in the camera. It determines what picture to show, called a Sprite. Make sure to Stop the simulation before continuing.

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Breakout: Blocks

The Liquid Fire

Edit Blocks. You could edit them one by one, but that would not scale well, especially if you had dozens or more blocks to fix. Unity does actually have a feature that allows you to perform a bulk edit. Unfortunately, some of the changes that you might want to make will not be supported by a bulk edit, such as in custom editors.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). get_root() ). GUI: Fix errors when TabBar is empty ( GH-70611 ).

Beta 106
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). get_root() ). GUI: Fix errors when TabBar is empty ( GH-70611 ).

Beta 81
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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Please test it on Windows (any version) to confirm that editing a project from the project manager, and running a project from the editor, both work fine. Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ).

Tile 52
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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Editor: Fix EditorPlugin.remove_inspector_plugin() instance cleanup ( GH-55658 ).

Tile 52
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Unsupported features will not be visible when editing materials. Unsupported features will not be visible when editing environments. In particular, it solves a major pain point for new Godot users by no longer offering scaling handles for collision shapes, but letting you directly change their size instead. Revamped 2D editor.

Feature 52