Remove Collision Remove Engine Remove Platformer
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-94783 ) Change NavigationMesh to also parse collision shapes by default. ended up making it into 4.4

Beta 106
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The Complete C++ Guide For Unreal Engine

Awesome Tuts

It’s also the language Unreal Engine, arguably the most popular game engine in the world, uses too. However, there are some differences between the traditional C++ programming software developers use and C++ that is used in Unreal Engine to create video games. C++ Variables In Unreal Engine. Variables In C++.

Engine 144
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Prefabs with polygonCollider returning wrong collision normal

Cocos

we will solve this problem in the following issue github.com/cocos/cocos-engine Prefabs with polygonCollider returning wrong collision normal opened 02:02AM - 26 Jun 23 UTC lealzhan [link] … lision-normal/58972 Hello guys, I am working on multiplayer platformer game using colyseus. y: z.getWorldManifold().normal.y,

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. This makes it perfect for indie developers and cross-platform releases. From pixel-perfect platformers to tactical RPGs, this hybrid approach enhances both design and gameplay. Challenges in 2.5D

Art 52
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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

Ultimately, we decided to create our custom physics engine, using NWH Wheel Collider as a base for collisions and writing every part of car physics from scratch. Developing our own engine was challenging, requiring extensive testing and iteration, but it was crucial for delivering the racing experience we envisioned.”

Pixel 156
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Collision and navigation debugging. In the vein of larger game engines, Godot has now live editing support.

Engine 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.

Beta 106