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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

It brings much-requested improvements to usability and many important features. now and keep on reading about the great features added in this version. While this article focuses mostly on the new features of the engine, it's worth mentioning that Godot's documentation has seen a lot of work from dozens of contributors.

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Cocos Creator 3.8 Community Beta is now available

Cocos

In this version, we have integrated several core post-processing features and basic post-processing effects into the Custom Pipeline listing below: Anti-Aliasing: FXAA & TAA Disable TAA Enable TAA Super Resolution: FSR Disable FSR Enable FSR Ambient Occlusion: HBAO Bloom Custom Color Grading Disabled Enabled Starting from 3.8,

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

branch, but it grew to become a feature-packed update well worth of opening a new stable branch. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. update to the 3.2

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Godot's new renderer, progress report #3

Mircosoft Game Dev

Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles. The last remaining big feature is the new particle system, then everything else is simpler, and includes cleaning up the implemented techniques. Implement the new version of the Godot SVO-based Light Baker. TODO for Milestone #4 (January 2017).

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

support, Bullet as the 3D physics engine, and many other features which are described in depth below. which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, New features of Godot 3.0.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Like in previous release cycles, a beta release means that we are happy with the features that have been included and we don’t plan on adding any major new features before release (except for a few that have been discussed and planned in advance). the sooner we can start the next feature development cycle for 4.1! beta 1 now!

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