Remove Collision Remove Feature Remove Tile
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Tiles editor progress report #5

Mircosoft Game Dev

Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.

Tile 52
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Tiles editor progress report #3

Mircosoft Game Dev

tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. you are here) Tiles editor progress report #3. Tiles editor progress report #4. Tiles editor progress report #5. This allows you to customize the properties that the tiles themselves expose. TileSet rework.

Tile 52
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Tiles editor progress report #1

Mircosoft Game Dev

My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. tiles editor series: (you are here) Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. Tiles editor progress report #5.

Tile 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).

Beta 76
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Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Along the way we will look at some more new features and concepts so you can understand more of how STOS works versus programming languages and game engines you might be used to. So far we have only used one sprite so my sprite bank now includes a background tile as Sprite 2 and the monster sprite as Sprite 3. Avoid the Monster.

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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

has encouraged many Godot users to contribute new features to the stable branch, in order to bring them faster to end users and to their projects. The side effect is that such features can introduce regressions, which we absolutely don't want in the stable branch, so this 2.1.4 Physics: Add one-way collision to tile-set/tile-map.

Tile 52