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GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. (
Since we’re going to use the assets in the Art folder inside our new FPS Zombie Horde project, locate the folder where you stored your FPS Zombie Horde project. Creating Our Custom Player Character. But first, we need to attach the gun to the player character.
Revamped collision layer grid in the inspector. Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Pedro added an option for agile input processing , which can help increase responsiveness for input on lower-end mobile devices, so you can keep games playable even if the framerate isn't at a steady 60 FPS.
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