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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

Moving to Swift has been a game-changer, making the engine not only faster and more modern but much easier to work with. This design keeps the engine modular and scalable, separating the game logic into three straightforward parts: Entities: These are the game objects (think players, cars, obstacles). Want collision?

Engine 69
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Godot XR update - February 2025

Mircosoft Game Dev

The project is Open Source (MIT license) and maintained by W4 Games with sponsorship from Meta. The Godot editor can be configured to launch the Meta XR Simulator when you run your game, and the Godot Meta Toolkit includes a tool to help you with that configuration! Contributions from the community are welcome!

Collision 102
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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

As stated in my previous post , my goal is to improve the robustness of the Untold Engine by focusing on developing various games. I was thinking of a game to make, and I thought about how much my kids love car games. By AI assist, I simply mean a path the car will follow throughout the game.

Engine 64
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Rebuilding the Untold Engine: Two Years of Progress and What’s Next

Harold Serrano

Hey everyone, It has been two years since I began rewriting my game engine, and while development has been slow, it has been steady. For those who are unaware, the Untold Engine is a 3D game engine designed for macOS and iOS devices, which I started developing in 2013. What is the Untold Engine? Where can I get the Untold Engine?

Engine 64
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

While 3D dominates modern game development, 2.5D continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D From indie studios to AAA developers, 2.5D

Art 52
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

You can buy the game on Steam , and follow the developer on Bluesky and his website. 3D: Add changeable freelook speed in Game Window ( GH-102704 ). 3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Editor: Fix lag when resizing Floating Game Window ( GH-102618 ). have a look at the highlights for 4.4

Beta 73
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Prefabs with polygonCollider returning wrong collision normal

Cocos

we will solve this problem in the following issue github.com/cocos/cocos-engine Prefabs with polygonCollider returning wrong collision normal opened 02:02AM - 26 Jun 23 UTC lealzhan [link] … lision-normal/58972 Hello guys, I am working on multiplayer platformer game using colyseus. y: z.getWorldManifold().normal.y,