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Godot XR update - February 2025

Mircosoft Game Dev

The project is Open Source (MIT license) and maintained by W4 Games with sponsorship from Meta. The Godot editor can be configured to launch the Meta XR Simulator when you run your game, and the Godot Meta Toolkit includes a tool to help you with that configuration! Contributions from the community are welcome!

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish! You can buy the game on Steam , and follow the development on Twitter. Game window embedding was implemented to support our recent interactive in-game editing feature.

Beta 106
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

In video games, the small effects add up to making your game look stunning. And popular games like Batman Arkham Asylum have this effect: Other notable games that have this effect are Mortal Kombat – which they implement when the characters perform special attacks on each other. What Is a Shader?

Shaders 90
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). What's new.

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). The game is currently being ported to Godot 4.0 The game is currently being ported to Godot 4.0 Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below. What's new.

Beta 111
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Note that you need to force recompiling your affected visual shaders by doing any change in their graph. This fixes a regression in beta 14.

Beta 99
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Sandfire , an upcoming 3D person action-adventure game by Kmitt. The game was recently ported to Godot 4, see Kmitt's YouTube channel and Twitter for devlogs and updates. Physics: Fix collision detection for degenerate capsules ( GH-69657 ). What's new. GH-68870 ).

Beta 98