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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

In an industry constantly pushing the boundaries of graphical fidelity, the charm of handcrafted visuals remains timeless. Perception & Collision Challenges: Players may misjudge distances due to depth perception inconsistencies, especially in platforming sequences. While 3D dominates modern game development, 2.5D

Art 52
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. ( GH-95013 ) XR: Disable hand tracking by default.

Beta 106
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How to create a curve road for the racing game?

Cocos

this looks like its been done with graphic editing software and then imported the track as an JPEG or PNG and then with the editor added the different collisions like the PolygonCollider2D component, which allows you to make curved colliders. Sounds like you need more than just the editor.

Racing 52
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Rendering is even more straightforward, just use the Graphic component and draw lines directly. The model can be solved by numerical methods such as Euler’s method, implicit Euler’s method, and Leapfrog, and can be combined with effects such as collision detection, gravity, and friction to simulate complex physical scenarios more accurately.

Build 98
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Godot's ragdoll system

Mircosoft Game Dev

I'm a computer graphics and physics passionate, and always looking to learn and discover new things. Collision shape adjustment. After cleaning it up you will have to adjust the collision shape and/or the size of physical bones in order to match the part of body that each bone should simulate. Now let's start! How it works.

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Sprite Object Shape question

Cocos

I had tried the mask method already with no luck… but you mentioning it here pushed me to go try it some more… actually, I still had no luck using the graphic stencil… but the graphic ellipse did the trick perfectly! You, sir, are a saint! You saved me so much time!

Sprite 40
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

If the frame rate drops too much, or there’s a problem with the floor collision, and you fall off the map, it can be extra bad for the player. A collision glitch like that in a PC game that may be funny or silly is a lot more intense in VR.” So it’s demanding on the graphics card.

Dev 91