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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. ( GH-95013 ) XR: Disable hand tracking by default. Import 4.4

Beta 106
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Rendering is even more straightforward, just use the Graphic component and draw lines directly. Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data. Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data.

Build 98
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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Textures, geometry, and audio assets that arent optimised can easily strain memory and GPU resources. Textures: Use texture atlases, apply compression formats suited to your target platform (e.g., Filter collisions with layers, and calibrate FixedUpdate() intervals to suit gameplay needs.

AAA 52
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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

Additionally, all 2D shadows and light textures use a single atlas, resulting in improved performance. the new CanvasTexture texture type has been introduced. Signed Distance Fields (or SDF), are one of the new trendy algorithms in 3D graphics. Improved 2D materials. Using normal mapping in 2D was also hit or miss.

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Full Unity 2D Game Tutorial 2019 – Particle Effects CPU and GPU

Game Development

Texture Sheet Animation. Allows the particle to be affected by forces defined by you (wind zones etc). Changes the particle based on a noise algorithm like perlin or simplex. Allows particle to collide with colliders. Allows interaction and callbacks when entering trigger colliders. Sub Emitters. Can initiate another particle effect.

Render 52
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How do you Choose the Best Game Design Software for your Project?

Big Games

Features and Tools Graphics and Rendering Capabilities Graphics and Rendering Capabilities are essential in game design software because of its graphics and rendering capabilities. Physics engines simulate the laws of physics within the virtual environment, governing object movements, collisions, and interactions.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

The new rendering architecture will be completely rewritten to modernize the current 10-year-old design and fit the latest graphics APIs, but will involve a significant compatibility breakage with 3.x Graphics/Rendering improvements. 2D: Pseudo 3D, Texture atlas, AStar2D. Graphics/Rendering improvements. x projects.

Feature 52