Cocos Creator 3.8 Community Beta is now available
Cocos
JUNE 11, 2023
AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.
Cocos
JUNE 11, 2023
AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.
Mircosoft Game Dev
APRIL 21, 2021
Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps. Many fixes to one-way collisions. New CPU lightmapper.
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Mircosoft Game Dev
DECEMBER 30, 2016
Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles. Implement the new version of the Godot SVO-based Light Baker. Implement post process effects: DOF Blur, Bloom and Tone Mapping. TODO for Milestone #4 (January 2017). Improve Culling: Portals (rewrite as polygon-based) and Rooms. Add Layered/Stencil rendering.
Mircosoft Game Dev
OCTOBER 6, 2021
Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ).
Mircosoft Game Dev
OCTOBER 19, 2021
Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ).
Mircosoft Game Dev
OCTOBER 27, 2021
Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ).
Mircosoft Game Dev
NOVEMBER 2, 2021
Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ).
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