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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

Such mechanics would be perfect for testing the collision system, which I have yet to develop. For example, the engine does not have any culling mechanism. In no time, the car was driving around the city following a determined path. So, now is time to make the game entertaining. I also want the game to be played on the Apple TV.

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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

So, what sets our game apart is its blend of authentic ’90s rally racing experience with modern gaming mechanics. Ultimately, we decided to create our custom physics engine, using NWH Wheel Collider as a base for collisions and writing every part of car physics from scratch.

Pixel 156
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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

Added a few performance fixes and proper water mesh material, still need to fix the collision and add the world reference to the chunk to fill a few faces Next steps: Add service workers to generate the world faster Add biomes layer generation Add dynamic mesh for dig mechanics

Mesh 52
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Spawn another node when one node is destroyed

Cocos

I check the collision by onBeginContact method. The mechanic is just like Snake Xenzia game then destroy the node by setTimeOut. And I want to make other prefabs spawned as a node.

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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Character Clipping and Collision Glitches A video game entails characters interacting with each other. Therefore, before launching your next game, perform rigorous collision testing to ensure characters behave as they should after a collision. This can break gameplay and immersion in your game.

Texture 52
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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Familiarize yourself with the fundamentals of C# programming to effectively manipulate game objects, create gameplay mechanics, and handle events. Utilize features like raycasting, joints, constraints, and physics materials to achieve realistic and engaging gameplay mechanics. Learn C# Unity uses C# as its primary scripting language.

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How do you Choose the Best Game Design Software for your Project?

Big Games

Game design software’s scripting and coding support is critical for implementing game mechanics, logic, and interactivity. Physics engines simulate the laws of physics within the virtual environment, governing object movements, collisions, and interactions.