Remove Collision Remove Mesh Remove Mobile
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. (

Beta 106
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). Rendering: Reduce mobile pipeline compilations ( GH-102217 ). This section covers the most relevant changes made since the beta 3 snapshot , which are largely regression fixes.

Beta 73
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Chunk tilemap physics The current implementation of TileMapLayer uses individual collision bodies for every single cell, which is extremely wasteful and a likely cause of runtime performance issues for 2D scenes relying on physics. Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ).

Dev 76
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). Rendering: Fix mobile and gl_compatibility renderers sky_transform operations ( GH-69636 ). macOS: Add support for Xcode notarytool ( GH-69638 ).

Beta 98
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). iOS: Add new model identifiers for DPI metrics ( GH-70022 ).

Beta 106
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). iOS: Add new model identifiers for DPI metrics ( GH-70022 ).

Beta 81
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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

ASTC for mobile, DXT5 for PC), and eliminate over-resolved images. Geometry: Build with LODs from the start, batch static meshes, and constrain polycounts based on hardware targets. URP is tailored for performance-sensitive titles such as mobile or VR, while HDRP enables cinematic fidelity for high-end PC and console games.

AAA 52