Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial
Awesome Tuts
DECEMBER 24, 2022
The vert function on line 37 uses UnityObjectToClipPos which will transform the mesh vertex position from local object space to clip space. Here’s another example how to make game objects visible behind wall but with an addition – we’re going to make the visible objects pixelated. 0.59, and 0.11 0.25 && col.r
Let's personalize your content