Remove Collision Remove Mobile Remove Shaders
article thumbnail

Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Rendering: Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend ( GH-71690 ). Rendering: Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer ( GH-71939 ).

Beta 93
article thumbnail

How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Custom shaders Gain control over your game’s visual style and performance by creating custom shaders. Shader programming allows you to manipulate lighting, textures, and visual effects, resulting in unique and optimized visuals. Be mindful of memory usage, especially on mobile platforms.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Rendering: Fix mobile and gl_compatibility renderers sky_transform operations ( GH-69636 ). macOS: Add support for Xcode notarytool ( GH-69638 ). GH-68870 ).

Beta 90
article thumbnail

Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

This RC 6 has a few notable changes compared to the previous build: In RC 4, async shader compilation and caching was enabled by default on desktop, but several users reported issues with it on some hardware. You can enable it in the Project Settings ( rendering/gles3/shaders/shader_compilation_mode ). Estébanez ( RandomShaper )!

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). The main changes coming in Godot 3.5

Render 52
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). Rendering: Use proper indices for lights, decals, and reflection probes in mobile scene shader ( GH-70929 ).

Beta 100