Remove Collision Remove Mobile Remove Texture
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. ( GH-95013 ) XR: Disable hand tracking by default. Import 4.4

Beta 106
article thumbnail

Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: Fix mobile and gl_compatibility renderers sky_transform operations ( GH-69636 ). GUI: Use system fonts as fallback ( GH-68995 ).

Beta 98
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Textures, geometry, and audio assets that arent optimised can easily strain memory and GPU resources. Textures: Use texture atlases, apply compression formats suited to your target platform (e.g., ASTC for mobile, DXT5 for PC), and eliminate over-resolved images. Switching pipelines mid-project is rarely advisable.

AAA 52
article thumbnail

Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Rendering: Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend ( GH-71690 ). Rendering: Decrement texture_binding count when using screen textures ( GH-71764 ). This fixes a regression in beta 14.

Beta 99
article thumbnail

How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Use asset stores wisely Unity Asset Store offers a wide range of free and paid assets, such as 3D models, textures, sound effects, and plugins. Shader programming allows you to manipulate lighting, textures, and visual effects, resulting in unique and optimized visuals. Be mindful of memory usage, especially on mobile platforms.

article thumbnail

Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Multiple fixes to one-way collisions (new in beta 6).

Beta 52
article thumbnail

Godot's new renderer, progress report #3

Mircosoft Game Dev

Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles. It works by implementing voxel cone tracing in a way that is friendlier with low end GPUs and high end mobile. Implement the new version of the Godot SVO-based Light Baker. Implement post process effects: DOF Blur, Bloom and Tone Mapping.

Render 52