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Godot XR update - February 2025

Mircosoft Game Dev

Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit , a GDExtension plugin that exposes Metas Platform SDK and provides other tools to simplify and accelerate XR development on Metas platform. the Godot Meta Toolkit supports v72 of the Platform SDK. As of version 1.0.2,

Collision 102
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Prefabs with polygonCollider returning wrong collision normal

Cocos

we will solve this problem in the following issue github.com/cocos/cocos-engine Prefabs with polygonCollider returning wrong collision normal opened 02:02AM - 26 Jun 23 UTC lealzhan [link] … lision-normal/58972 Hello guys, I am working on multiplayer platformer game using colyseus. y: z.getWorldManifold().normal.y,

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Prefabs with polygonCollider returning wrong collision normal

Cocos

Hello guys, I am working on multiplayer platformer game using colyseus. null) { console.log(z.getWorldManifold()); this.socket.send(“Collision”, { collisionVecs: { x: z.getWorldManifold().normal.x, I have created prefab for a character of each player which gets instantiated after matchmaking completes. y: z.getWorldManifold().normal.y,

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-94783 ) Change NavigationMesh to also parse collision shapes by default. ended up making it into 4.4

Beta 106
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

Heres why it remains a preferred choice for developers: Precision Gameplay : The fixed camera perspective eliminates unpredictable depth issues, ensuring tighter platforming, precise hitboxes, and strategic clarity. This makes it perfect for indie developers and cross-platform releases. merges the best of both worlds. Challenges in 2.5D

Art 52
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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

Ultimately, we decided to create our custom physics engine, using NWH Wheel Collider as a base for collisions and writing every part of car physics from scratch. We focused on building genuine connections with our audience, using platforms like Discord and Twitter to share updates and gather feedback.

Pixel 156
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Spawn prefabs at random location without colliding with other prefabs

Cocos

Is there any chance I can work with the collision system? The collision system might work by checking the collision between platform tiles, if one platform tile collides with the others, it will be destroyed, then create a new one Make sure the grid size is the same as the ball.