Remove Collision Remove Platformer Remove Scripting
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Godot XR update - February 2025

Mircosoft Game Dev

Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit , a GDExtension plugin that exposes Metas Platform SDK and provides other tools to simplify and accelerate XR development on Metas platform. the Godot Meta Toolkit supports v72 of the Platform SDK. As of version 1.0.2,

Collision 102
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-94783 ) Change NavigationMesh to also parse collision shapes by default. ended up making it into 4.4

Beta 106
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Prefabs with polygonCollider returning wrong collision normal

Cocos

Hello guys, I am working on multiplayer platformer game using colyseus. null) { console.log(z.getWorldManifold()); this.socket.send(“Collision”, { collisionVecs: { x: z.getWorldManifold().normal.x, I have created prefab for a character of each player which gets instantiated after matchmaking completes. y: z.getWorldManifold().normal.y,

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Prefabs with polygonCollider returning wrong collision normal

Cocos

we will solve this problem in the following issue github.com/cocos/cocos-engine Prefabs with polygonCollider returning wrong collision normal opened 02:02AM - 26 Jun 23 UTC lealzhan [link] … lision-normal/58972 Hello guys, I am working on multiplayer platformer game using colyseus. y: z.getWorldManifold().normal.y,

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Editor: Fix error when dropping script into script editor ( GH-70580 ). What's new. get_root() ).

Beta 106
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Editor: Fix error when dropping script into script editor ( GH-70580 ). What’s new. get_root() ).

Beta 81
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Initializing class member variables can be quite of a hassle, code such as this is common in GDScript: The 'onready' keyword allows initialization of class member variables at the same time when _ready is called, saving some code: But doing this for autoloaded scenes can still be a hassle, as it has to be done every time a script is created.

Engine 52