Remove Collision Remove Platformer Remove Shaders
article thumbnail

Godot XR update - February 2025

Mircosoft Game Dev

Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit , a GDExtension plugin that exposes Metas Platform SDK and provides other tools to simplify and accelerate XR development on Metas platform. the Godot Meta Toolkit supports v72 of the Platform SDK. As of version 1.0.2,

Collision 102
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-94783 ) Change NavigationMesh to also parse collision shapes by default. New in Beta 1!

Beta 106
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Improvements to shaders and visual shaders in Godot 4.0

Mircosoft Game Dev

Hi, I'm Yuri ( Chaosus ), and I made a number of changes this past 18 months to upgrade the shader language in Godot 4.0 There are changes to the editor usability, to the shader language itself, and to visual shaders. Shader creation dialog. A new warning system for shaders within the editor has been implemented.

Shaders 52
article thumbnail

Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Given the scope of this change for all platforms, we expect some regressions, which will be fixed for beta 16. Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). iOS: Restore OpenGL ES 3.0

Beta 99
article thumbnail

Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

For shaders, we removed the now-redundant SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). Physics: Implement analytic collision normals ( GH-71447 ). Rendering: Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable texture swizzling ( GH-71574 ).

Beta 105
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Physics: Allow to apply the angular velocity of a moving platform ( GH-63650 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). What's new.

Beta 106
article thumbnail

Godot's new renderer, progress report #1

Mircosoft Game Dev

Our goal is to have a modern, clustered renderer that supports everything mainstream engines support, including PBR, global illumination and flexible shader editing. As always, honoring the Godot tradition, this renderer will be super easy to use and run on as many platforms as possible. support, included the #version 300 es shaders.

Render 52