Remove Collision Remove Platformer Remove Texture
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-94783 ) Change NavigationMesh to also parse collision shapes by default. ended up making it into 4.4

Beta 106
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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

Physics: Implement analytic collision normals ( GH-71447 ). Rendering: Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable texture swizzling ( GH-71574 ). Import: Avoid importing MSVC obj files ( GH-71662 ). Linux/Windows: Force disable Vulkan overlays in the editor and project manager ( GH-71515 ).

Beta 105
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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

This release has seen many platform-specific improvements from old and new contributors, especially for macOS, iOS, X11. Here are some highlights of the most important changes: Platform: iOS: MFI gamepad support, audio improvements. Platform: macOS: system menu integration, better multimonitor DPI scaling, audio and input improvements.

Tile 52
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Godot's new renderer, progress report #1

Mircosoft Game Dev

As always, honoring the Godot tradition, this renderer will be super easy to use and run on as many platforms as possible. Refactor the texture API to include more modern texture compression formats. Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles. Implement Decals. and OpenGL ES 3.0

Render 52
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Tiles editor progress report #5

Mircosoft Game Dev

In this third mode, I implemented a dedicated editor for tile shapes (collision shapes, occluders, naviagation shapes). This allows setting up tile collisions in a very fast way: Since my previous implementation of panning was not working great in the atlas editor, I reworked it a little bit. x isometric tiles demo to 4.0:

Tile 52
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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Use asset stores wisely Unity Asset Store offers a wide range of free and paid assets, such as 3D models, textures, sound effects, and plugins. Shader programming allows you to manipulate lighting, textures, and visual effects, resulting in unique and optimized visuals. Be mindful of memory usage, especially on mobile platforms.

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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Given the scope of this change for all platforms, we expect some regressions, which will be fixed for beta 16. Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Rendering: Decrement texture_binding count when using screen textures ( GH-71764 ). iOS: Restore OpenGL ES 3.0

Beta 99