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The Complete C++ Guide For Unreal Engine

Awesome Tuts

This means that there are different types of variables such as whole numbers, decimal point numbers, strings, and booleans. Integers are whole numbers meaning they can’t have decimal points in their value. A float declared on line 11 on the other hand is a decimal point number. And this is that syntax difference.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. Inside of that folder Right Click -> Create -> Shader -> Standard Surface Shader: Give the shader script name SeeThrough and open it in Visual Studio.

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Make a fully functional calculator in Unity not only for VR, Part I

DameDev.tv

In the TMP Importer window, click on "Import TMP Essentials" Finally, expand the Calc game object in the Hierarchy tab. We will start by writing a Key script that will define the behaviour of an individual button for our calculator. Now, let's write our Press method. Invoke(); if (invokeOnPressed) { OnPressed?

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Breakout: Blocks

The Liquid Fire

For example, you can select one Block in the Hierarchy window, and then shift + left-click the last block, and it will select all of the blocks in between. Left-click and drag the original Block from the Hierarchy window to the Project window, and drop it onto the “Assets/Prefabs” folder. Create A Prefab. Edit A Prefab.

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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

There are GPU accelerated particles in Godot, but they don't support collisions. Paweł will present a simple and effective way of implementing collision response with a dynamically destructible 2D object. Daki-chan's Great Expectations is a short point-and-click game made with a custom engine in Godot 3.1.

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Lesson 4: Creating and Using Scripts

Game Designing

So I’m going into the project tab and I’m going to click on assets to get to the main assets folder of Unity, and I’m going to right-click in here and create a new folder called Scripts and we are going to create our first script. (00:59) If we double-click it, it will open our IDE of Choice by default.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

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