Godot XR update - February 2025
Mircosoft Game Dev
MARCH 6, 2025
Features Update OpenXR to Khronos 1.1.41 release This version of XR Tools has been updated to contain Godot 4.2 mesh formats and thus requires Godot 4.2+.
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Mircosoft Game Dev
MARCH 6, 2025
Features Update OpenXR to Khronos 1.1.41 release This version of XR Tools has been updated to contain Godot 4.2 mesh formats and thus requires Godot 4.2+.
Mircosoft Game Dev
JANUARY 16, 2025
Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. GH-94783 ) Change NavigationMesh to also parse collision shapes by default.
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Awesome Tuts
DECEMBER 24, 2022
What Is a Shader? Since the main premise of this effect is going to be a shader, we’ll start with explaining what a shader is. A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration.
Mircosoft Game Dev
NOVEMBER 1, 2021
Hi, I'm Yuri ( Chaosus ), and I made a number of changes this past 18 months to upgrade the shader language in Godot 4.0 There are changes to the editor usability, to the shader language itself, and to visual shaders. Shader creation dialog. A new warning system for shaders within the editor has been implemented.
Mircosoft Game Dev
DECEMBER 19, 2022
Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ).
Mircosoft Game Dev
MARCH 20, 2025
Chunk tilemap physics The current implementation of TileMapLayer uses individual collision bodies for every single cell, which is extremely wasteful and a likely cause of runtime performance issues for 2D scenes relying on physics. Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ).
Mircosoft Game Dev
OCTOBER 7, 2020
GPUParticles : Processes particles on GPU, allows very large amount of particles at little cost, and with ability to write custom particle shaders. Allows collisions against the physics world. x and the shader used is almost identical (should be easy to port). Baked SDF Collision. Less flexible. Particles in Godot 4.0
Mircosoft Game Dev
JANUARY 25, 2023
Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Note that you need to force recompiling your affected visual shaders by doing any change in their graph. This fixes a regression in beta 14.
Mircosoft Game Dev
JANUARY 13, 2023
Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). Physics: Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70787 ). See the list below.
Mircosoft Game Dev
DECEMBER 19, 2022
Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ).
Mircosoft Game Dev
DECEMBER 9, 2022
Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Visual Shader: Make custom visual shader nodes automatically updates from script ( GH-69738 ). macOS: Add support for Xcode notarytool ( GH-69638 ). GH-68870 ).
Mircosoft Game Dev
JANUARY 20, 2023
For shaders, we removed the now-redundant SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). Physics: Implement analytic collision normals ( GH-71447 ). Add next/reset function to AnimationStateMachine ( GH-71264 , GH-71418 ). Add astcenc compression and decompression ( GH-70363 ).
Mircosoft Game Dev
JANUARY 13, 2023
Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). Physics: Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70787 ). See the list below.
Mircosoft Game Dev
JANUARY 10, 2023
Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). Rendering: Use proper indices for lights, decals, and reflection probes in mobile scene shader ( GH-70929 ).
Mircosoft Game Dev
AUGUST 30, 2022
Editor: Improvements to shader editor ( GH-63582 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Physics: Add collision weight to PhysicsBody2D/3D for penetrations which must be avoided ( GH-64343 ). Shaders: Quality of life Visual Shaders updates ( GH-63999 ).
Mircosoft Game Dev
OCTOBER 31, 2016
Our goal is to have a modern, clustered renderer that supports everything mainstream engines support, including PBR, global illumination and flexible shader editing. Write a more flexible, GLES 3 GLSL compatible shader language. Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles.
iXie gaming
AUGUST 17, 2023
Custom shaders Gain control over your game’s visual style and performance by creating custom shaders. Shader programming allows you to manipulate lighting, textures, and visual effects, resulting in unique and optimized visuals. Optimize performance Keep performance in mind throughout development.
Mircosoft Game Dev
NOVEMBER 27, 2020
If a shader is applied to them, or if transparency is changed, the effect is applied to every node individually, given they each do it in their own draw call. Custom shaders can be used with CanvasGroup to also apply effects like drop shadows or glows to a group of objects as a single one, greatly enhancing the flexibility of the 2D engine.
Mircosoft Game Dev
JANUARY 10, 2023
Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). Rendering: Use proper indices for lights, decals, and reflection probes in mobile scene shader ( GH-70929 ).
Mircosoft Game Dev
OCTOBER 6, 2021
Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).
Mircosoft Game Dev
AUGUST 19, 2021
Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Physics: Heightmap collision shape support in Godot Physics 3D ( GH-47349 ).
Mircosoft Game Dev
OCTOBER 19, 2021
Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).
Mircosoft Game Dev
SEPTEMBER 9, 2020
Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Shaders: Fix specular render_mode for Visual Shaders ( GH-41536 ). or earlier (see GH-42051 ). RichTextLabel: Fix center alignment bug ( GH-40892 ).
Mircosoft Game Dev
SEPTEMBER 22, 2021
Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Physics: Heightmap collision shape support in Godot Physics 3D ( GH-47349 ).
Mircosoft Game Dev
MAY 24, 2022
A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J.
Mircosoft Game Dev
OCTOBER 27, 2021
Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).
Mircosoft Game Dev
NOVEMBER 2, 2021
Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).
Mircosoft Game Dev
JULY 8, 2022
This RC 6 has a few notable changes compared to the previous build: In RC 4, async shader compilation and caching was enabled by default on desktop, but several users reported issues with it on some hardware. You can enable it in the Project Settings ( rendering/gles3/shaders/shader_compilation_mode ). Estébanez ( RandomShaper )!
Mircosoft Game Dev
JULY 27, 2021
Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Physics: Heightmap collision shape support in Godot Physics 3D ( GH-47349 ).
Mircosoft Game Dev
AUGUST 6, 2021
Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Physics: Heightmap collision shape support in Godot Physics 3D ( GH-47349 ).
Mircosoft Game Dev
DECEMBER 30, 2016
Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles. Implement the new version of the Godot SVO-based Light Baker. Implement post process effects: DOF Blur, Bloom and Tone Mapping. TODO for Milestone #4 (January 2017). Improve Culling: Portals (rewrite as polygon-based) and Rooms.
Mircosoft Game Dev
JUNE 1, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). The main changes coming in Godot 3.5
Mnenad
JANUARY 25, 2018
I have absolute no clue what caused the issue, but I was not able to sum up the way to long and unclear arranged geometry calculation in the shader within a single function. The most important scrip besides the shader itself is the GrassRenderer. He Sam Wronski does it in part 4 at the very beginning. AND THAT HAPPENS!
Cocos
JUNE 11, 2023
We also support Compute Shader capabilities. Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. AGP upgraded to 8.0.2.
Mircosoft Game Dev
JUNE 17, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). The main changes coming in Godot 3.5
Mircosoft Game Dev
JUNE 27, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). The main changes coming in Godot 3.5
Mircosoft Game Dev
JULY 28, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). The main changes coming in Godot 3.5
Mircosoft Game Dev
SEPTEMBER 21, 2022
iOS: Workaround WebKit/ANGLE shader compilation bug for WebGL 2.0 ( GH-64811 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ). Networking: Prevent HTTPRequest from polling invalid client ( GH-64472 ).
Mircosoft Game Dev
SEPTEMBER 28, 2022
iOS: Workaround WebKit/ANGLE shader compilation bug for WebGL 2.0 ( GH-64811 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ) [regression fix].
Mircosoft Game Dev
SEPTEMBER 17, 2020
Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Shaders: Fix specular render_mode for Visual Shaders ( GH-41536 ). or earlier (see GH-42051 ). RichTextLabel: Fix center alignment bug ( GH-40892 ).
Mircosoft Game Dev
JULY 22, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). The main changes coming in Godot 3.5
Mircosoft Game Dev
DECEMBER 17, 2021
Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Rendering: GLES3: Fix incompatible addition in auto exposure shader ( GH-55983 ). Physics: Expose intersect_point in 3D physics server ( GH-54577 ).
Mircosoft Game Dev
DECEMBER 9, 2022
Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Visual Shader: Make custom visual shader nodes automatically updates from script ( GH-69738 ). macOS: Add support for Xcode notarytool ( GH-69638 ). GH-68870 ).
Mircosoft Game Dev
APRIL 21, 2021
Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Many fixes to one-way collisions. One-way collisions prior to Godot 3.3 Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Rendering: Unified 2D batching.
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