Remove Collision Remove Shaders Remove Sprite
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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Custom shaders Gain control over your game’s visual style and performance by creating custom shaders. Shader programming allows you to manipulate lighting, textures, and visual effects, resulting in unique and optimized visuals. Be mindful of memory usage, especially on mobile platforms.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ).

Beta 100
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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

x is that, several times, sprites are separated in many nodes in order to be animated or assembled. If a shader is applied to them, or if transparency is changed, the effect is applied to every node individually, given they each do it in their own draw call. This has been added for 4.0 thanks to the new DirectionalLight2D node.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ).

Beta 77
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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Input: Add Input.is_physical_key_pressed() method ( GH-55251 ).

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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Input: Add Input.is_physical_key_pressed() method ( GH-55251 ).

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Input: Add Input.is_physical_key_pressed() method ( GH-55251 ).

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