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Integrating 2D and 3D Art: Creating Cohesive Game Worlds 

iXie gaming

Pro Tip: Use orthographic or isometric perspectives for both 2D sprites and 3D environments. Pro Tip: Use real-time lighting rigs on 3D elements and hand-paint corresponding shadows on 2D sprites. This consistency in light behavior and texture fidelity is essential when toggling between flat sprites and dimensional meshes.

Art
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

Its not just about blending 2D sprites with 3D environments; it is about strategic design choices that create a unique visual and gameplay experience. Animation Constraints: Blending 2D sprite techniques with 3D physics requires careful animation transitions to avoid visual inconsistencies. What Powers 2.5D? Challenges in 2.5D

Art
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Handle the collision of sprites

Cocos

I’m trying to handle the collision of two sprites, i added BoxCollider2D to the sprites. One sprite can jump (changing the y coordinate through animation), named "character ", the other is a static object, named “key”. code for the "character ". start () {. this.collider.on(Contact2DType.BEGIN_CONTACT, code for the “key”.

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Atari ST Programming: STOS BASIC Sprite Movement

Retro Game Coders

In the last part of this STOS BASIC Tutorial we loaded a sprite but it just sat there, let’s fix that … One of the ways that STOS BASIC helps us to build interactive programs and games is in the sprite movement features because they are not only easy, but they do their thing without our constant input. Custom Mouse Pointer.

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Handle the collision of sprites

Cocos

best way to debug this kind of bugs is to activate physic debugging, add this to your code. onLoad() { PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb | EPhysics2DDrawFlags.Pair | EPhysics2DDrawFlags.CenterOfMass | EPhysics2DDrawFlags.Joint | EPhysics2DDrawFlags.Shape; }

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Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Now we can move sprites in STOS we need to put things together to see how we can actually begin creating playable games. This isn’t intended to be super fun, just ensure we know how to have a bad guy sprite that can cause the game to end when our player character is eaten. Background Tiles and Beating the Sprite Limits.

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[SOLVED] cc.director.getCollisionManager is not a function?

Cocos

@Koei Thank a lot you saved my life I referred this for collision detection with another object. link] I added another sprite with different group name to test out collision and it worked… Thank you very much!