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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

CG Spectrum’s thriving online community, with over a thousand weekly active members, was the perfect place for Alan to cast his net and find the right artists with the right skills. Being part of the CGS online community facilitated access to alumni and students across a number of disciplines. for the pixel artist to use as a base.

Pixel 97
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Screenplay analysis and production design: Crafting a unified visual aesthetic

Filmustage

By breaking down the script into its fundamental components, such as characters, settings, props, and costumes, screenplay analysis offers valuable insights for production designers to establish a unified visual aesthetic that supports the director's vision and enhances storytelling.

Film 52
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What is AI art and how will it impact artists?

CG Spectrum

How will AI impact artists such as digital illustrators and concept artists ? We explore what AI art is, the types of AI art available, and hear from Concept Artist and CGS Dept. Digital painting by Foundations of Concept Art and Digital Illustration Course graduate, Elizabeth Hoffmeister. Concept Artist and CG Spectrum Dept.

Art 98
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Script breakdown transition: Enhancing efficiency in pre-production

Filmustage

Understanding the script breakdown process Script breakdown is a meticulous process of analyzing the script to identify every element required for the production - from characters and locations to props and costumes. These elements include characters, props, special effects, costumes, and more. Robert Shaw in Jaws (1975).

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The 7 Coolest Filmmaking Pre-Production Tools of 2023

Filmustage

The era of neural networks has transformed the concept of AI in cinema from antagonists in films about the rise of machines into indispensable assistants at all stages of project realization, including pre-production. This fosters efficient communication and ensures everyone is on the same page. ? Budget and Cost ?

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Welcome to the weird and wonderful hand-build world of Harold Halibut

PreMortem.Games

Most of the sets, characters and props were built by hand over a period of 3 years. We then continued to weave between general world building and story writing.” “As for the creative process it was a team of people talking with each other in a room about world building and story writing with some concept sketches done in between.

Build 104
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

The 3D modeling process commonly begins with 3D modelers receiving a scan of a prop, character, or vehicle either directly from a live-action shoot or from external sources like MegaScans (a website offering a diverse range of pre-scanned generic assets). and cinematography (shot framing, composition, camera angles, etc.)

Film 52