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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. It was a complex feature to make, and aside from making it look cool, we also had to solve a range of technical challenges. The one thing I never compromise on is playability.

Puzzle 257
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

True Cooperation One of the defining features of Parallel Experiment is its real-time cooperative gameplay. Weve spent countless hours fine-tuning puzzles to ensure both players are always actively solving, thinking and communicating.” “Without a doubt, thats what were most proud of,” Olczyk states.

Puzzle 138
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Jackbox Games unlocks new opportunities with Amazon GameLift Streams

AWS Games

Amazon GameLift Streams has a critical feature called Data Channel that helps us easily implement ads at natural breaks in the gameplay, such as between rounds, added Jacover. It was a great way to really feel like AWS is part of our team, because theyre right there, where our team is communicating with each other.

Games 115
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Release candidate: Godot 4.4 RC 3

Mircosoft Game Dev

In the meantime, the communication team is doing an amazing work to finalize the contents of the release page, so that you can all (re)discover the highlights of Godot 4.4 beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 feature release.

Bug 76
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VFX Reel Mistakes That Could Cost You Jobs

Filmustage

Unlike traditional solutions, a comprehensive approach considers multiple factors - from content selection to optimal duration and technical quality. Missing Breakdown Sections A robust set of features must include detailed technical proficiency explanations. Remember, audio should never distract from the visual content.

Render 52
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. It was a complex feature to make, and aside from making it look cool, we also had to solve a range of technical challenges. The one thing I never compromise on is playability.

Puzzle 104
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Level-Up Mood Board Creation with Miro and Amazon Bedrock – Part 2

AWS Games

Architecture overview One of the features of Miro is that it has a developer platform, which can be used to extend Miro functionality. This Lambda function contains the logic for processing the image generation request and communicating with Amazon Bedrock. Figure 4: Example of mood board created with Miro and Amazon Bedrock.

AI 64