Remove Communications Remove Dev Remove Playtesting
article thumbnail

Playtesting and Record Keeping

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. When you playtest a game, alone or with other people, you’re going to be creating a lot of data. Log every single playtest with the game and make sure your playtest matches with a game version number. Who played? What was the outcome?

article thumbnail

Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. This practice helps keep me well rounded as a developer so I can better communicate with people who specialize in those roles. I do a lot of solo playtesting, either against myself or against a CPU player. “I

Dev 160
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Make Board Game Rules

Brand Game Development

” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Speaking of communicating clearly, let’s draw a distinction between rules and rule books. Playtest a Ton. The post How to Make Board Game Rules appeared first on Brandon the Game Dev.

Balance 130
article thumbnail

When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas.

Writing 104
article thumbnail

Bringing it Together – The Board Game as a Project

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. I also try to go to as many conventions as I can and playtest as much as possible. Need help on your board game?

article thumbnail

Finding the right people for your studio by running effective tech interviews

PreMortem.Games

At one point I helped King open their Berlin office, interviewing potential members of their initial dev team. During the following Playtesting session, the game designer is unimpressed with the current state, mentioning missing features. Understand how the candidate approaches problems Engineering is a varied and ever changing sector.

Studios 104
article thumbnail

Do you have any tips for designing great puzzles?

Ask a Game Dev

Under such circumstances, it’s important to communicate to the player that there are more than one solution and which solution each clue belongs to. It’s important to get playtesters who aren’t familiar with the puzzle to test it, especially noting any frustration points. Got a burning question you want answered?

Puzzle 52