Remove Communications Remove Mechanics Remove Playtesting
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Weve spent countless hours fine-tuning puzzles to ensure both players are always actively solving, thinking and communicating.” We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. . “Playtesting is key. “We never run out of puzzle ideas!

Puzzle 138
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How to Make Board Game Rules

Brand Game Development

As I said last week , “rules regulate the way mechanics are implemented. A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly.

Balance 130
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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

This practice helps keep me well rounded as a developer so I can better communicate with people who specialize in those roles. While I get feedback from friends and playtesters, it doesn’t compare to the iteration you get from working with someone who is equally as invested in the project as you are.

Dev 160
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Bringing it Together – The Board Game as a Project

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. I also try to go to as many conventions as I can and playtest as much as possible. Need help on your board game?

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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

Level design is a part of video game design that focuses specifically on designing game levels (an area or stage a player must complete before moving on to the next one) while keeping in mind the architecture, layout, video game mechanics , and pace to keep the players invested in the game. Define the gameplay mechanics.

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indiecade + board game designs update

Interesting Choices

Also wanted to give a quick update on my various boardgame designs: City Draft - This 7 Wonders inspired drafting game is consistently liked in playtests and has been improving slowly and steadily. I thought I was onto something here after I hit a design breakthrough a few weeks ago but I'm getting discouraged again based on recent playtests.

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the curse of cooperation

Interesting Choices

Of course, many games have also managed to solve this problem, either intentionally or as a side effect of another mechanic. Hidden information plus restricted communication - For example, adding a rule that says that players can't talk about the cards in their hand. Now to fine tune the rest of the mechanics.