Remove Concepts Remove Content Remove Playtesting
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. I produced a lot of content and had some success, but it wasn’t all that sustainable. Eventually, I burned out and decided to end my content creation career in early 2021. Playtest early.

Dev 104
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. “Playtesting is key. We actively connect with our audience on Instagram, Twitter, Facebook and TikTok, sharing updates, behind-the-scenes content and fun interactions.”

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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

Alice Ruppert , a leading authority on equestrian games with her website The Mane Quest and a producer on the game, spent most of 2023 working on its inception and concept, laying the foundation for a game that faithfully portrays horses. Horse game bubble Looking ahead, Ruppert has high hopes for Windstorm: The Legend of Khiimori.

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Windstorm: The Legend of Khiimori takes equestrian gaming to 13th century Mongolia

PreMortem.Games

Alice Ruppert , a leading authority on equestrian games with her website The Mane Quest and a producer on the game, spent most of 2023 working on its inception and concept, laying the foundation for a game that faithfully portrays horses. “We Horse game bubble Looking ahead, Ruppert has high hopes for Windstorm: The Legend of Khiimori. “We

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AWS GDC 2025 Highlights

AWS Games

AWS presented playable ads for Ludeo and powering Xsollas game streaming service, to game streaming smart TVs for JackBox Games and a time-saving proof of concept playtesting workflow for Epic Games. Image 2: GDC 2025 attendees demo Amazon GameLift Streams. Learn more about the AWS for Games GDC 2025 demos.

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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

Try to focus on the five W’s, ‘Who’, ‘What’, ‘Where’, ‘When’, and ‘Why’ For example: “We [Who] are unconvinced that the recently suggested [When/Where] reduction in content scope [What] would meaningfully reduce the budget, as content is a minor part of our expenses [Why].”

Writing 104
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GenoTerra - The finished prototype.

Mnenad

Procedural generation of game content by computer software is therefore becoming more and more important as a design technique. The idea of a helping instance was indeed present in a very early stage of the concept. Old concept of exploring the landscape during night time with a flashlight was implemented as well.