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I’m a recent computer science graduate and finished my military duty, where I also developed a strong concept for my first game. Game development is my passion, and I’d love to pursue it full-time, but I’m unsure if going indie can provide enough financial stability at the start. Should I focus on funding and self-publishing, or look for a stable job in the industry or another field and keep game dev as a hobby for now? My friends think I could succeed as an influencer if I started streaming, but I’m also unsure if I want to specialize—programming might be an option.

Ask a Game Dev

and programming generally pays a lot better than indie dev work. You can even consider the day job as a means to earn some funding to build a demo that you can use to shop around for investors and further funding.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. Play the demo now.

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How to use Kickstarter for your indie game “It’s a tool, not the end goal”

PreMortem.Games

Some even engage in Kickstarter campaigns for indie games or support them financially. Kickstarter is viewed as a proof of concept and demand, offering valuable insights”, says Liebe. Some publishers now accept games that have undergone Kickstarter campaigns, emphasizing a focus on future collaboration and development potential.

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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. ” Void Sails will be out on 1 May 2025, play the demo now on Steam.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Then it cuts to concept artist Emily Johnstone anxiously trying to pitch design ideas to a group brainstorm meeting which she just happens to be the only woman in the room. Meanwhile, Sony is happy with the VR demo, and the studio is getting more experienced with Unreal. Shouldn't Tim be giving more direction on the level concepts?

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Jay Powell of IndieGameBusiness and the Powell Group: “Never take your foot off the gas”

PreMortem.Games

A survey revealed developers preferred learning through YouTube, leading Powell to team up with Dan ‘Indie’ Long to start streaming talks on Twitch in 2018. For developers, they assist in finding publishers, provide feedback on demos, and generate targeted lists of potential publishers.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.

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