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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. We love exploring different styles of puzzles, logic, pattern recognition, environmental interactions and even experimental mechanics like cooperative dialogues.” Play the demo now.

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Minigames Revisited: How Developers Are Continuing to Tap into Trends and Drive Engagement

Game Refinery

Magic Cauldron follows Wordle’s template, with similar mechanics but featuring potions instead of words. Here are just a few examples: Cooking Madness looked at how it could further monetize the concept beyond pickaxes with Pirate Treasure, which features a $4.99 premium battle pass.

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Something I want to feel in a game rather than a structured concept. I sketch things out by hand, hang up the drafts all over my wall using tape and sit on the ideas, prototype mechanics, and just see what clicks. Play the Katanaut demo on Steam , full release later this year.

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Game Dev Glossary: Prototype, Vertical Slice, First Playable, MVP, Demo

Ask a Game Dev

Each of the terms are the same basic concept - a demonstration of gameplay - but they each have small but important distinctions. Prototype - A playable example of a single gameplay system to prove out the concept. Examples might be character movement, a combat combo system, or a specific game mechanic.

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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

According to Carlos Casals , 3D Artist and Co-founder of Ticking Clock Games, “We were throwing around all sorts of mechanics and game genres, but we kept coming back to one image; a flying ship.” ” Void Sails will be out on 1 May 2025, play the demo now on Steam. Gotta make sure Void Sails reaches the right audience!”

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys. “I He’s also planning the overall game design.

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In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

We absolutely love coming up with new ideas and experimenting with crazy concepts.” The key idea was to use the gameplay mechanics from Vampire Survivors in a different genre. “We However, after testing this concept, we thought, ‘Why not add another hand?’ Play the demo of Vampire Hunters now.

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