Space is not a wall: toward a less architectural level design
Radiator Blog
MAY 10, 2025
(This post is adapted from my micro talk "Teaching and Rethinking Level Design" at the GDC 2025 Educators Soapbox session. They grow up playing games like Minecraft, Roblox, Fortnite all 3D games with 3D worlds. No one plays games like this, but why do we think we do? You can't make levels for a game that doesn't exist.
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