This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’. Games that are intriguing based solely on their concept and a simple game loop.” The Epic MegaGrant was a game-changer,” he admits.
As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. Cute fantasy themes go a long way. I don’t know what exactly it is about fantasy themes, but board gamers love them. The shared lineage between science fiction and fantasy is on full display there.
Expressive characters Using Unity as their engine, the biggest challenge was creating a visually distinct 2.5D But also games like Final Fantasy VI, Mega Man X, Earthbound, Super Metroid… I’m still playing all of these games today!” You may read about it, but truly grasping the concept required getting our hands dirty.
Nielsen quit his job as a software engineer two years ago and decided to go all-in on game development. “I But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. “We don’t take ourselves very seriously.
Nielsen quit his job as a software engineer two years ago and decided to go all-in on game development. “I But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. “We don’t take ourselves very seriously.
Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. The Role of Game Artists Concept artist The game concept artist creates the initial visual concepts of the game (characters, environments, props, vehicles and other visual elements) in accordance with GDD.
Nielsen quit his job as a software engineer two years ago and decided to go all-in on game development. “I But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. “We don’t take ourselves very seriously.
Nielsen quit his job as a software engineer two years ago and decided to go all-in on game development. “I But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. “We don’t take ourselves very seriously.
3D lighting involves simulating the behavior of light in a real-world or fantasy situation, including shadows, reflections, highlights, and color, using specialized lighting software and rendering tools. Unreal Engine : This real-time engine is a staple of many game and virtual production studios.
3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments. to evoke empathy in the audience or player.
Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Concept Art. If you're just joining us, welcome!
This is a really complicated concept. Underneath that, though, there’s a complex game with mechanics such as engine building and area control. Let’s say you’re going for a hardcore fantasy audience. That means you need to imply the essence of your game with your packaging. You have to send the right signals.
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Concept Art. Take a look at some of the recent armor concepts our talented artist James created this month.
On one hand, it is the flight of fantasy, but on the other hand – everything must still look quite realistic. Diving into the fantasy trap too deep. . Going too far with the fantasy – what does this mean? The same with sci-fi 3D art – each scene must be thought out well from an engineering point of view.
Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. Ready to see how things are going now in the fantasy world of Ailur? Concept Art. Let's dive in.
Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art.
Hello, loyal Kristalans and faithful fantasy fanatics! Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too. Let's get immersed in the dark fantasy world of Kristala. It's been a hard year for all of us, especially for independent creators. 3D Asset Design.
Greetings, friends and fantasy aficionados! We're also giving you a special first look at some new environmental concepts and progress made to our newest WIP level area. The last task Nick completed this sprint was to model a Nisargan Leather Leaf armor set based on the concept created by our incredibly talented artist, l_aciel.
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). link] Concept Art. Welcome, beautiful creatures!
Now that’s where the “triple A” concept comes in, and the concept is simple: time, money, and resources. And when we talk about the technology in these games, they frequently adopt the most recent technological advancements, including gaming engines and special development tools.
This is the only place where you'll get a monthly, in-depth look at the development process for our inaugural title, Kristala - an enchantingly delightful 3D dark fantasy action RPG developed lovingly with Unreal Engine 4. link] Concept Art. Specifically, Tiff worked on the layout for the tundra-dwelling Tandara clan.
There needs to be some definition of a line about what’s allowed and what’s not and the question is WHERE is the line, not if we should throw out the concept of lines. In NASCAR racing, a driver might think “I could go faster if my car had a jet engine on it.” Yes, and if that’s allowed, then everyone must use a jet engine too.
After briefly pursuing a different concept, he began developing what would become “Crossfar.” In building “Crossfar” on AWS in Epic Games’ Unreal Engine, Omidi used both Blueprint visual scripting and custom C++ scripting. Taking a leap of faith, he left that role to focus solely on developing his own games.
So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.
With over 190+ million users, Dream11 is the world’s largest fantasy sports platform. Their site offers fantasy cricket, football, kabaddi, basketball, hockey, volleyball, handball, rugby, American football & baseball. The next section details a recently encountered situation that illustrates this concept.
AI Dungeon 2 is a well-known example of such a program, a text-based fantasy simulation. Game modes like FIFA’s Ultimate Team are a practical example of this concept in action. Using text-generating techniques and already-instructed narratives, AI can also construct interactive narratives.
That makes them the closest thing in games to a rock supergroup: Maya Kylmamaa (Game Lead, Engineer) , was CEO of the now defunct Reforged Studios (a Helsinki studio focused on AAA strategy games). She previously was Technical Lead at League of Legends and a Software Engineer at several expansions of World of Warcraft , among others.
But either one was radically different in that way than the most popular game engine, which was the Diku style (we called them “codebases” back then). So simulationism was born as a way to make fantasy worlds richer, more immersive… in a sense, to “make the ride better.” Dikus were entirely hardcoded. So is FFXIV.
You're fighting not only the privatization of public health but also reckless climate engineering! It feels like such an obvious absence to me, so I imagine they attempted some kind of solution but then the engineering complexity forced them to cut their losses. But not really.
In its own right, Scythe is a fantastic engine-builder with an engaging theme. The concept is so absurd that Stanley Kubrick made a comedy movie out of it. This is not some sci-fi fantasy world. That’s the appeal – everything else disappears around you as you play it because the fantasy world is so well fleshed-out.
Read about Aurore's journey from architecture to real-time 3D and see one of the magical worlds she built as part of the Real-time and Virtual Production Course at CG Spectrum, which was featured by Unreal Engine as part of their Community Spotlight! The Last Voyage concept came from a wish to bring my stylized art into a realistic world.
Paths: World of Adia , a fantasy themed tabletop RPG. Paths: Temple of Ukro’Kaah , a fantasy themed dungeon crawling board game. Brandon: To provide another perspective, I define rules as follows: Brandon: The basic idea behind a game is the core engine. Sean: Rules recursion is a fascinating concept.
Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. Concept Art. This means that our artists have been diligently working on cranking out fresh concepts for existing weapons, armor sets, consumables, and other important goodies.
Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces.
This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Concept Art. We hope you enjoy this month's updates, and we appreciate you being here and supporting us along this journey.
Fantasy Realism. Fantasy realism is used for games full of movement, action, and drive. Games developed with the fantasy realism art style often involve aliens, races, and creatures that aren’t “real” yet are depicted realistically within the game world. This style can be a nice option for adventure, mystery, and puzzle games.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Concept Art. If you're a big lover of fantasy games (and we're betting you are!)
Barely a day goes by without negative news coverage slicing another cut into metaverse hype, either in the form of a big company backing away from previous enthusiasm, or a thundering editorial declaring the entire concept to be yet another tech dead-end. ” Still, the commercial metaverse continues to take a beating in the media.
You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). The first official gameplay trailer for Dark Fantasy ARPG Kristala. Concept Art.
Hello, dearest of friends and finest of high-fantasy enthusiasts! Part of this initiative includes refining the player character's model so that it closely matches the incredible concept art l_aciel has created for our Anagativan beings. Concept Art. Take a look! Check out these shots Allie grabbed while working.
Let’s figure out what this concept is about and then dig a little deeper for more details. The basic concept is as follows: the more you play, the more rewards you get. Fantasy sports Several platforms like Sorare let users collect digital player cards, build lineups, and get points based on players’ real-life performances.
Plan for lighting early, from concept art to level design. Learn the lighting features in your game engine and explore software like Unreal Engine, Unity, or Blender. . “Dark Souls” uses dark, moody lighting to match its challenging gameplay and gothic setting. Genre-Specific Lighting Horror.
but feels silly when half the problem is engine crashes, hard to disentangle whether this is also a player QoL design problem worth solving STEALTH / LEVEL DESIGN NOTES This is maybe Arkane Lyon's least stealthy game yet. Not that her concept makes much sense; why does this apocalyptic suicide cult leader like poison gas specifically?
Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes. I like the concept in theory. Ultimately, I believe that Sword Art Online gained its popularity as much for its concept and timing than its execution.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content