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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Real-time feedback loops between artists, designers, and engineers. Manual handoffs between concept artists, modelers, and animators. (ii). Generate rapid concept art iterations based on simple prompts. (ii).

Art 52
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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. A game designer designs the overall concept of a game.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team. Gerel: Against the Corvus Empire character design concept art by Doogyeong. for the pixel artist to use as a base. Dogyeong L.

Pixel 97
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What is AI art and how will it impact artists?

CG Spectrum

How will AI impact artists such as digital illustrators and concept artists ? We explore what AI art is, the types of AI art available, and hear from Concept Artist and CGS Dept. Digital painting by Foundations of Concept Art and Digital Illustration Course graduate, Elizabeth Hoffmeister. Concept Artist and CG Spectrum Dept.

Art 98
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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

To ensure authenticity, we referenced American dramas, cartoons, and games from that era when designing everything from the characters’ clothing to office props.” The concept for Unstoppable, where office workers are infected by a mysterious gas, followed after discussions with Lead Game Designer Cho Si-wook. “We

Indy 104
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

The 3D modeling process commonly begins with 3D modelers receiving a scan of a prop, character, or vehicle either directly from a live-action shoot or from external sources like MegaScans (a website offering a diverse range of pre-scanned generic assets). and cinematography (shot framing, composition, camera angles, etc.)

Film 52
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How to become a 3D Lighting Artist

CG Spectrum

Lighting helps integrate various 3D elements (effects, props, characters, etc.) Unreal Engine : This real-time engine is a staple of many game and virtual production studios. Creating or applying light rigs based on concept art or on set reference. while also helping to set the mood or tone of a shot.

Film 98