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In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination. Daniel Gonzáles (top) and Diego Adrada Verne: The Shape of Fantasy has been out since the summer and sales have been steady but not spectacular.
The Jules Verne Museum in Nantes, his hometown, has recently selected the game Verne: The Shape of Fantasy to be part of their collection. In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination.
Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’. Games that are intriguing based solely on their concept and a simple game loop.” But right now we don’t have a specific next game.
It was during those moments, captivated by the epic boss fights and voice acting in Final Fantasy 7, that Madiba’s deep love for video games was ignited. Kiro’o Games envisions a future where cross-media experiences in Africa can revolutionise the entertainment and culture industry while creating a positive impact on employment.
Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.
Barely a day goes by without negative news coverage slicing another cut into metaverse hype, either in the form of a big company backing away from previous enthusiasm, or a thundering editorial declaring the entire concept to be yet another tech dead-end. ” Still, the commercial metaverse continues to take a beating in the media. .
And I think it will be quite refreshing too for an international audience to be able to experience some parts of the world that are not commonly represented in many mainstream media.” We made a pilot trailer and concept art that served as a main aesthetic code for the art style. Really enjoyed the positive reaction from the media.
I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it. So, a fantasy setting instead of everyday environments would provide the most room to be creative without being too shackled to anything too specific.” They’re all about how to market your game!
And I think it will be quite refreshing too for an international audience to be able to experience some parts of the world that are not commonly represented in many mainstream media.” We made a pilot trailer and concept art that served as a main aesthetic code for the art style. Really enjoyed the positive reaction from the media.
Crop Circle and Lightforge Games — The Shutdowns Crop Circle was founded in 2022 by a lead programmer of World of Warcraft and was a subsidiary of Prytania Media. However, by Feb’24, the company began layoffs, and Prytania Media was officially closed in Mar’24. a fantasy multiplayer RPG, but the project was shut down in May’24.
With a love of sci-fi and fantasy, he decided to pursue a career in the film and game industry where he could explore these realms. To paint fantasy illustrations for Wizards of the Coast has been a lifelong goal, and here is an opportunity to learn from someone who has! Eric and Oliver met in person for the first time in October.
Unfortunately, as a concept, it covers a vastness that defies exact understanding, nor even broad definitional consensus. The woeful 2010 predictions focused on techno-utopian, science fiction fantasies that are still, today, a long way from realization. Like esports, it is the focus of unwise speculation and hype.
Was it the basic concept? I handled the operations much better this time, but the core concept didn’t work. If you’re in it for money, become a sellout, make a fantasy worker placement / area control game for $19. I’m going to stop running so many social media accounts. That’s where you want to be.
Brandon: That’s a lot of different projects over a lot of different forms of media. Your theme is that critical in order to nail down some concepts first, before diving into game mechanics. Sean: I have been working with artists for roughly 13 years now off and on in many different industries. It’s true.
Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Are you ready to enter the fantasy? link] Concept Art. Here we go. TANDARA CLAN.
Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. Ready to see how things are going now in the fantasy world of Ailur? Concept Art. Let's dive in.
Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces.
Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art.
Welcome back to the fantasy, friends! You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Now, let's get ready to amp up the magic and dive headfirst into the dark fantasy of Kristala.
3D lighting involves simulating the behavior of light in a real-world or fantasy situation, including shadows, reflections, highlights, and color, using specialized lighting software and rendering tools. Creating or applying light rigs based on concept art or on set reference. What is 3D lighting, and what does a 3D lighting artist do?
For realistic characters and settings, understand these concepts well. Research the game’s genre (like fantasy, sci-fi, action) and its setting (such as medieval, futuristic, or post-apocalyptic) to guide your visual choices. Sketching and Refinement After choosing a concept, refine it into a more polished sketch.
Hello, loyal Kristalans and faithful fantasy fanatics! Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too. Let's get immersed in the dark fantasy world of Kristala. link] Concept Art. 3D Asset Design. Programming.
Greetings, friends and fantasy aficionados! We're also giving you a special first look at some new environmental concepts and progress made to our newest WIP level area. The last task Nick completed this sprint was to model a Nisargan Leather Leaf armor set based on the concept created by our incredibly talented artist, l_aciel.
Now that’s where the “triple A” concept comes in, and the concept is simple: time, money, and resources. Meaning of Mobile Games Mobile games are those created for portable electronic devices including smartphones, cellphones, pocket PCs, PDAs, tablet PCs, and portable media players.
The event kicks off August 10th and runs through the 16th (that's an entire week of bashin' on baddies and getting immersed in the fantasy world of Ailur). The concept Bianca's working with is pictured first, and then Bianca's (totally badass) model follows. o [link] Concept Art. Check it out! Programming. What do you think?
Hello, dearest of friends and finest of high-fantasy enthusiasts! Part of this initiative includes refining the player character's model so that it closely matches the incredible concept art l_aciel has created for our Anagativan beings. Concept Art. You can also follow our dev journey on social media via the links below.
Then again, the success of Eggy Party and Stumble Guys has provided solid proof of concept and shown there is an appetite for this genre amongst mobile players. Some of these tournaments are hosted in collaboration with social media influencers (as seen by the thumbnail for the main event above) and cost gems to enter.
This is the only place where you'll get a monthly, in-depth look at the development process for our inaugural title, Kristala - an enchantingly delightful 3D dark fantasy action RPG developed lovingly with Unreal Engine 4. link] Concept Art. You can also follow our dev journey on social media via the links below.
While the game steps towards the vaporwave future with its concept art, Dislyte also looks back and draws upon ancient mythologies in its character design. On social media, Dislyte has hosted a series of fan activities (e.g. Scenic design inspired by vaporwave.
So simulationism was born as a way to make fantasy worlds richer, more immersive… in a sense, to “make the ride better.” Not that I coined them, of course; the concepts were very much in the air. I say mostly, because social media today shows we were partly right also. So is FFXIV. But Eve is basically simulationist.
As far as I’ve been able to tell, it has been universally received positively by players as well in social media. While an interesting concept, on the original release they felt a bit pointless and lacked visibility, as they were linked to specific boards that appeared based on the Trophy Road progression.
It’s more important than ever to protect the hard earned spoils of successful live operations – both by spending wisely and by protecting product leadership from the randomization that comes with new product concepting. A game concept can come from anywhere. Standardizing the materials provided for the process is a good start.
In it, I’ll be guiding you through every step of the process of creating board games: core concepts, ideas, design, development, manufacturing, crowdfunding through sites like Kickstarter, selling, and marketing. Wargames to understand history, fantasy to let my imagination blow, euros to exercise my brain. Escape definitely.
I think the “smaller Apple Arcade” concept is a bit of a red herring. But when you think about the AAA catalogs offered by Xbox Game Pass and Playstation Now, this just seems like a nearly impossible battle to take on for a streaming media company with little game development experience, no matter how flush with cash they are.
On a more personal level, I publish an episodic webcomic for free, and paid novels (with periodic studio grade music to go with them) to market; currently my children’s book and my wife’s fantasy novels and children’s books. This could be done through a Discord chat , Reddit, or social media.
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