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Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Concept Art. If you're just joining us, welcome!
Hello, loyal Kristalans and faithful fantasy fanatics! Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too. Let's get immersed in the dark fantasy world of Kristala. The dynamic mesh will allow the door to be animated and properly opened and closed.
Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art.
Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. Concept Art. This means that our artists have been diligently working on cranking out fresh concepts for existing weapons, armor sets, consumables, and other important goodies.
The Last Voyage concept came from a wish to bring my stylized art into a realistic world. I had been playing the Supergiant Games game Hades and started wondering what the River Styx could look like in a fantasy/fairy tale world. Aurore's journey down the River Styx. featured].
But 3D games are usually stuck with a certain 3D model for a character and deforming the mesh is a pain to do. Roman cancel is the original though, and the better implementation of that concept by far. They don't have to do with the concept of giving us a simpler moveset.
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