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new Quake map: The Close And Holy Darkness

Radiator Blog

The theming felt very fresh for Quake at the time, taking notes (and maybe a few textures) from Unreal. Why are these textures like this?! The texture theme is also a bit of an in-joke within the mapping community. There was gossip about whether McGee was being inflexible, or whether these Aztec textures really were so bad.

Texture 130
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Fantasy Strike's Features

Sirlin

Fantasy Strike is available now on Nintendo Switch , PlayStation 4 , and Steam (Windows / Mac / Linux). In Fantasy Strike, you just click on anyone in your in-game friends list to challenge them. Netcode Fantasy Strike’s netcode is a different kind of innovation. Innovation can come in many different flavors. No, you would not.

Fantasy 52
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Game art vs game design: What is the difference?

Logic Simplified

Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. The Role of Game Artists Concept artist The game concept artist creates the initial visual concepts of the game (characters, environments, props, vehicles and other visual elements) in accordance with GDD.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Overall I feel it's an OK game that's basically playable, despite the bugs and aggressive texture streaming and general unfinished feeling. They could maybe pull off a No Man's Sky / Final Fantasy 14 style maneuver and reboot it as Redfall: Revamped next year, but that's probably not the complete second chance that the team wants.

Studios 246
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How to Create Video Game Atmosphere

Game Designing

Both are open-world action-adventure games with fantasy elements and similar mechanics. All of this creates a more lighthearted fantasy world. Atmosphere’ vs ‘Game-Feel’ In game development, there is also another closely related concept of ‘game-feel’. This is the power of the game atmosphere.

Games 136
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The Kristala Dev Blog - Issue #23

Astral Clock Tower Studios

Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Are you ready to enter the fantasy? Here we go. 3D Asset Design.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

Greetings, friends and fantasy aficionados! We're also giving you a special first look at some new environmental concepts and progress made to our newest WIP level area. This month, Cass was able to fully texture all three sets of Jhacanda tree houses and officially cross this ongoing task off his to-do list. 3D Asset Design.

Dev 52